
Автор
Patrick Benson
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Patrick Benson – лучшие книги
- 6 изданий на 2 языках
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Patrick Benson, Мартин Уодделл Owl Babies
ISBN: 978-0744531671 Год издания: 1994 Издательство: Walker Books Ltd Язык: Английский Аннотация
Three baby owls, Sarah, Percy and Bill, wake up one night in their hole in a tree to find that their mother has gone. So they sit on a branch and wait. Darkness gathers and the owls grow anxious, wondering when their mother will return. But, at last, she does, and they bounce up and down with joy, welcoming her home. Martin Waddell has won The Smarties Book Prize for "Can't You Sleep Little Bear?" in 1988. "Farmer Duck" was shortlisted for the Emil/Kurt Maschler Award in 1991, as was "The Hidden House" in 1990, having won the award in 1989 for "A Park in the Dark". "Rosies Babies" won the Best Book for Babies Award in 1990, and was also shortlisted for the 1991 Kate Greenaway Medal. Other titles include "The Tough Princess", "Let's Go Home", "Little Bear", "Amy Said", "Once There Were Giants", "We Love Them", "The Happy Hedgehog Band", "Squeak-A-Lot", "The Toymaker", "The Pig in the Pond" and "Sailor Bear". -
Мартин Скотт, Phil Vecchione, Martin Ralya, John Arcadian, Patrick Benson, Walt Ciechanowski, Matthew Neagley, Kurt Schneider, Troy Taylor Eureka: 501 Adventure Plots...
ISBN: 978-0615321868 Год издания: 2010 Издательство: Engine Publishing Язык: Английский Аннотация
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot. If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters - the authors of the most widely read game mastering blog on the planet, Gnome Stew - Eureka is more than just adventure seeds. Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming. Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle ground: We provide the main ingredients, and you decide how to prepare them. Packed with ideas and inspiration, this massive collection is designed to be the ultimate adventure toolkit: * Fantasy, science fiction, and horror plots: 167 of each, all easily adaptable to multiple genres * Clear, concise game mastering advice: We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures * The tools you need: Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy * Four indexes: Quickly find a plot for any situation by genre, tag, title, or author * No game mechanics and no proper names: These system-neutral plots are simple to use and easy to personalize to your game -
Мартин Скотт, Phil Vecchione, Martin Ralya, John Arcadian, Patrick Benson, Walt Ciechanowski, Matthew Neagley, Kurt Schneider, Troy Taylor, Engine Publishing Eureka: 501 Adventure Plots...
ISBN: 978-0615321868 Год издания: 2010 Издательство: Engine Publishing Аннотация
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot. If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters - the authors of the most widely read game mastering blog on the planet, Gnome Stew - Eureka is more than just adventure seeds. Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming. Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle ground: We provide the main ingredients, and you decide how to prepare them. Packed with ideas and inspiration, this massive collection is designed to be the ultimate adventure toolkit: * Fantasy, science fiction, and horror plots: 167 of each, all easily adaptable to multiple genres * Clear, concise game mastering advice: We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures * The tools you need: Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy * Four indexes: Quickly find a plot for any situation by genre, tag, title, or author * No game mechanics and no proper names: These system-neutral plots are simple to use and easy to personalize to your game -
Рассел Хобан, Patrick Benson The Sea-thing Child
ISBN: 978-0744567434 Год издания: 1999 Издательство: Walker Books Ltd Язык: Английский Аннотация
Washed up on the beach during a storm, the sea-thing child clings fearfully to the shore until he discovers his true destiny. Colorful illustrations by award-winning artist Patrick Benson bring this heartwarming story to life.