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Dreamland. A complex world of computer-generated dream games. Dreamwalkers can exchange their bodies for avatars - dream bodies that they can choose for themselves - and adventure in dozens of different virtual realities. There is no real pain, no real danger...until the program develops a deadly glitch!

Now the Fantasyworld program has locked-up and hundreds of gamers and dreamwalkers are trapped in a virtual environment populated with elves and dragons and all sorts of medieval and magical menace. Instead of waking up when their avatars are killed, dreamwalkers are experiencing terminal feedback and are actually dying inside their life-support modules!

Cephtronics must now convince the man who wrote the books the Programworld is based on--the man they fired and sued five years earlier--to risk his own life and sanity. Robert R Ripley must find a back door to his stolen virtual world, sneak inside, find the source of the anomaly, and unlock the matrix before everyone in-system dies in two worlds.

Elves baking cookies in hollow trees, werebears who hate forest fires, singing swords that do do-wap--it's all very funny until someone pokes an eye out...

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