
Автор
Mike Mearls
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4.8
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8оценок
Mike Mearls — новинки
- 10 изданий на 2 языках
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Mike Mearls, Greg Bilsland, Christopher Perkins, Creighton Broadhurst Madness at Gardmore Abbey
ISBN: 620-35593000-001-EN Год издания: 2011 Издательство: Wizards of the Coast Аннотация
A thrilling heroic-tier adventure for characters of levels 6-8.
This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don’t tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.
This adventure brings characters into the extensive dungeons beneath the ruins - dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck. -
Bill Slavicsek, Mike Mearls, Rodney Thompson Heroes of the Forgotten Kin...
ISBN: 978-0-7869-5619-7 Год издания: 2010 Издательство: Wizards of the Coast Аннотация
Exciting new builds and character options for the druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock.
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings. -
Andy Collins, Mike Mearls, Stephen Schubert, Jeremy Crawford Heroes of the Fallen Lands
ISBN: 978-0-7869-5620-3 Год издания: 2010 Издательство: Wizards of the Coast Аннотация
Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.
This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans. -
Bruce R. Cordell, Mike Mearls, Robert J. Schwalb, Rob Heinsoo Player's Handbook 3
ISBN: 978-0-7869-5390-5 Год издания: 2010 Издательство: Wizards of the Coast Аннотация
Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today.
This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against evil's madness. Player's Handbook 3 includes 4 classes tied to the psionic power source: the ardent, the battlemind, the monk, and the psion. It also presents a new divine class (the runepriest) and a new primal class (the seeker).
This essential book for Dungeons & Dragons players contains other exciting options: new races, powers (including skill powers for all classes), feats, paragon paths, epic destinies, equipment, superior implements, and rules for hybrid characters. -
James Wyatt, Mike Mearls, Jeremy Crawford Player's Handbook 2
ISBN: 978-0-7869-5016-4 Год издания: 2009 Издательство: Wizards of the Coast Аннотация
Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
This essential book for D&D players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items (including totems), rituals, and a background section designed to help you develop your character's history and personality. -
Andy Collins, Robin D. Laws, Mike Mearls, Greg Gorden, Robert Donoghue, Johnn Four Dungeon Master's Guide 2
ISBN: 978-0-7869-5244-1 Год издания: 2009 Издательство: Wizards of the Coast Аннотация
A source of inspiration for Dungeon Masters of any level.
This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20).
It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers—the interplanar city of Sigil. -
James Wyatt, Mike Mearls Pyramid of Shadows
ISBN: 078694935X Год издания: 2008 Издательство: Wizards of the Coast Язык: Английский Аннотация
Pyramid of Shadows presents an adventure wherein players find their way to a multi-levelled extradimensional pyramid built by the gods as a prison for the power-mad Tiefling wizard Karavakos. Karavakos' power - and personality - has been fractured into multiple parts in order to keep him bound within the prison. In a plot to obtain his freedom, Karavakos tricks players into hunting down and killing several splinter versions of himself within the pyramid, in order that Karavakos might regain the power they hold and break free of the prison. However, with the aid of the undying head of Karavakos' one time Eladrin lover Vyrellis, the players gain the opportunity to breach Karavakos' sanctum and defeat the wizard, which dissolves the pyramid and frees the players. -
Ричард Бейкер, Mike Mearls Thunderspire Labyrinth
ISBN: 0786948728 Год издания: 2008 Издательство: Wizards of the Coast Язык: Английский Аннотация
Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)
The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. -
Bruce R. Cordell, Mike Mearls Keep on the Shadowfell
ISBN: 0786948507 Год издания: 2008 Издательство: Wizards of the Coast Язык: Английский Аннотация
Kobold raiders are menacing the Nentir Vale village of Winterhaven. They attack the player characters who are also traveling to Winterhaven. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest. The player characters soon discover that the kobolds are pawns of Kalarel, a priest of Orcus, Demon Prince of Undeath. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use. Kalarel plans to reopen the Shadow Rift to connect the material world to Orcus's temple in the Shadowfell. This unleashes an army of undead upon the unsuspecting region. The player characters journey to the keep and descend through its crypts, resulting in a final climactic confrontation with Kalarel. -
Andy Collins, Eytan Bernstein, Mike Mearls, Stephen Schubert, Frank Brunner, John Snead, Owen K.C. Stephens Magic Item Compendium
ISBN: 978-0786943456 Год издания: 2007 Издательство: Wizards of the Coast