Вручение 1 сентября 2018 г.

Страна: США Место проведения: DragonCon in Atlanta GA Дата проведения: 1 сентября 2018 г.

Лучший фантастический роман

Лауреат
Andy Weir 3.6
ver had a bad day? Try having one on the moon...

'Fascinating' TIM PEAKE, Sunday Times bestselling author of Ask an Astronaut

WINNER OF THE 2017 GOODREADS CHOICE AWARDS FOR SCIENCE FICTION

*****

WELCOME TO ARTEMIS. The first city on the moon.
Population 2,000. Mostly tourists.
Some criminals.

Jazz Bashara is a criminal. She lives in a poor area of Artemis and subsidises her work as a porter with smuggling contraband onto the moon. But it’s not enough.

So when she’s offered the chance to make a lot of money she jumps at it. But though planning a crime in 1/6th gravity may be more fun, it’s a lot more dangerous…
James S.A. Corey 4.2
In the thousand-sun network of humanity's expansion, new colony worlds are struggling to find their way. Every new planet lives on a knife edge between collapse and wonder, and the crew of the aging gunship Rocinante have their hands more than full keeping the fragile peace.

In the vast space between Earth and Jupiter, the inner planets and belt have formed a tentative and uncertain alliance still haunted by a history of wars and prejudices. On the lost colony world of Laconia, a hidden enemy has a new vision for all of humanity and the power to enforce it.

New technologies clash with old as the history of human conflict returns to its ancient patterns of war and subjugation. But human nature is not the only enemy, and the forces being unleashed have their own price. A price that will change the shape of humanity -- and of the Rocinante -- unexpectedly and forever...
Крис Кеннеди, Thomas A. Mays 0.0
What would it take for you to discard everything you believed in and give up your sacred honor? What would it take to make you rise up and fight when all the odds are against you?

Chief Warrant Officer Benjamin “Benno” Sanchez has devoted over 20 years of his life to the Alliance of Liberated Systems’ Navy, defending his colony world from the continued encroachment of the Terran Union. His young daughter has been virtually orphaned for years, but his time away is coming to an end. His debts are paid, their lives and prospects have been secured, and he will soon achieve his dreams of freedom and a better life for his child.

On Adelaide, fourteen-year-old Mio Sanchez chafes at the limitations placed upon her. With her father away and her mother long since passed, she struggles with an indifferent foster family, too young, too poor, too female to be taken seriously. She yearns to leave her simple life and join her father in the Alliance Navy…or be anywhere but Adelaide.

Now, with all-out war underway, Benno’s devotion and sacrifice have been betrayed—Adelaide has been invaded, and his Mio is under threat by the implacable Terran forces. And the aristocrats of the Alliance plan to do…nothing.

Benno must now make a choice: Honor his oath and leave his daughter’s fate to chance…Or do the unthinkable and rise up in mutiny against his own.

And on Adelaide, Mio must also make a choice: Keep her head down and survive…Or fight against the invaders and endure hardships, horrors, and dangers far beyond what a “just a girl” is prepared for.

Sacrifices must be made…but how far will a father and daughter go to be reunited?
Майк Купари 0.0
THE RAZOR’S EDGE OF TYRANNY AND FREEDOM

THE EXILED LEADER: He was known as the Butcher of Sargusport. Zander Krycek made a choice that saved his world of Ithaca, but doomed his reputation and banished him to a planet far, far away.

THE EVIL EMPIRE: The Orlov Combine intends to swallow Ithaca in the same way they have devoured so many worlds, creating a “company planet” where the residents are little better than slaves.

THE DAUGHTER: Adisa Masozi never knew her father, but was taught he was a monster. Now she must reclaim her father’s legacy of leadership. And the place to start is with the mysterious aliens who also inhabit Ithaca.

THE NATIVES: The saurians have held themselves aloof from galactic politics for eons in order to regain the strength to exact their revenge on an ancient foe. They have the means to resist the Combine. If they can be convinced to help.

THE PRIVATEER: Enter privateer Captain Catherine Blackwood and her ship, the Andromeda. Blackwood and her crew have handled dangerous cargo and dicey situations before. Now, they’ll have to navigate assassination attempts, warring factions, and civil unrest. But Catherine has made a promise, and the freedom of a world hangs in the balance.

The Privateer Andromeda series continues!

Praise for the prequel, Her Brother's Keeper:
“After co-writing Dead Six and Swords of Exodus with Larry Correia, Kupari makes his solo debut with this space opera that is bound to attract fans of Mike Shepherd’s Kris Longknife series or Elizabeth Moon’s Vatta’s War books. An excellent choice for both teen and adult sf readers.” —Library Journal

"Mike Kupari is an awesome storyteller."—Larry Correia
Win
Вера Назарян 0.0
The Games are Forever!

It's one thing to Qualify and Compete...
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series.
Stu Jones, Gareth Worthington 0.0
THE WORLD YOU KNOW IS DEAD. WE DID THIS TO OURSELVES.

The epidemic struck at the end of the Third World War. Fighting over oil, power, and religion, governments ignored the rise of an anti-bacterial-resistant plague. In just five years, the Earth was annihilated. Only one city survived—Etyom—a frozen hell-hole in northern Siberia, engulfed in endless conflict.

The year is 2251.

Two groups emerged from the ashes of the old world. Within the walled city of Lower Etyom dwell the Robusts—descendants of the poor who were immune to the New Black Death. Above them, in a metropolis of pristine platforms called Lillipads, live the Graciles—the progeny of the super-rich, bio-engineered to resist the plague.

Mila Solokoff is a Robust who trades information in a world where knowing too much can get you killed. Caught in a deal-gone-bad, she’s forced to take a high-risk job for a clandestine organization hell-bent on revolution.

Demitri Stasevich is a Gracile with a dark secret—a sickness that, if discovered, will get him Ax’d. His only relief is an illegal narcotic produced by the Robusts, and his only means of obtaining it is a journey to the arctic hell far below New Etyom.

Thrust together in the midst of a sinister plot that threatens all life above and below the cloud line, Mila and Demitri must master their demons and make a choice—one that will either salvage what’s left of the human race or doom it to extinction...

Лучший фэнтезийный роман

Лауреат
Brandon Sanderson 4.6
From the bestselling author who completed Robert Jordan's epic Wheel of Time series comes a new, original creation that matches anything else in modern fantasy for epic scope, thrilling imagination, superb characters and sheer addictiveness.

Return to a planet swept by apocalyptic storms, a world tipping into war as aristocratic families move to control the shard blades and shard plates, ancient artifacts from a past civilisation that can win wars.

As the world tips into a war for control of the mythical artifacts of power made from Shard, characters are swept up into new dangers which will threaten their integrity and their lives.

Huge, ideas-filled, world-spanning fantasy from a master of the genre.
Пиппа Дакоста 3.0
In the Halow system, one of Earth's three sister star systems, tek and magic--humans and the fae--are at war.

Kesh Lasota is a ghost in the machine. Invisible to tek, she's hired by the criminal underworld to carry illegal messages through the Halow system. But when one of those messages kills its recipient, Kesh finds herself on the run with a bounty on her head and a quick-witted marshal on her tail.

Proving her innocence should be straightforward. Until a warfae steals the evidence she needs. The fae haven't been seen in Halow in over a thousand years. And this one--a brutally efficient killer able to wield tek--should not exist. But neither should Kesh.

As Kesh's carefully crafted lie of a life crumbles around her, she knows being invisible is no longer an option. To hunt the fae, to stop him from destroying a thousand-year fragile peace, she must resurrect the horrors of her past.

Kesh Lasota was a ghost. Now she's back, and there's only one thing she knows for certain. Nobody shoots the messenger and gets away with it.

A new space fantasy series where the guys are hot, the perils are many, and one rebel messenger holds the key to the survival of the human race.
Кэмерон Джонстон 0.0
After ten years on the run, dodging daemons and debt, reviled magician Edrin Walker returns home to avenge the brutal murder of his friend. Lynas had uncovered a terrible secret, something that threatened to devour the entire city. He tried to warn the Arcanum, the sorcerers who rule the city. He failed. Lynas was skinned alive and Walker felt every cut. Now nothing will stop him from finding the murderer. Magi, mortals, daemons, and even the gods - Walker will burn them all if he has to. After all, it wouldn't be the first time he's killed a god...
Алерон Конг 0.0
In The Land: Predators, the Mist Village has harnessed its power. With core buildings, professional fighters and now, their own Dungeon, the settlement is primed to grow into a kingdom of true power and magic. The path to power has not been without risk, however. The Mist Village has been noticed.

Evil nobles from the Kingdom of Law, bloodthirsty goblins from the Serrated Mountains, an undead lord with a penchant for human sacrifice, and fanatical kobolds from the Depths -- all plot the village's destruction. The predators are circling. Richter's people are horribly outnumbered by foes whose own power has been entrenched for thousands of years.

Richter and Sion need to be stronger than ever before. Luckily, they are. New skills have been learned, stronger enchantments have been wrought and the hundreds of villagers have answered the call to adventure. The Companions do not stand alone. While many eyes have turned towards the mists, wanting to take the treasures within, the Mist Village stares back with a simple message.

Come and get it!
Джон Р. Осборн 0.0
Centuries ago, the followers of the new gods defeated the old gods, and the folk of legend were banished from the world. With their departure, magic faded from the land. However, the Milesian Accords provided for a new challenge, and its time rapidly approaches.

The descendant of the druid who participated in the original challenge, Liam Knox, must forge the sword for the Champion to wield, and write the next set of Accords. Time is running out, though, and the minions of the new gods will stop at nothing to ensure he fails in his tasks.

The descendent of the legendary hero Cu Chulainn, Erin Donnelly, has gone to Dunos Scaith, a fortress out of time and space, to train for the Challenge to come. Interruptions and distractions abound, though, including the potential for new love…and she is being hunted as well.

Both Druid and Champion are running out of time as the Challenge approaches—a challenge that could end the world as we know it—and neither is likely to be ready in time. They must trust in each other and their friends…but what if that trust is misplaced?
Шейн Сильверс 0.0
Two old dudes want to kill me. Oh, and one of them is my ancestor...

And after centuries of practice, they're pretty good at the whole murder thing. But at least they want to kill each other just as badly.

Now, I've taken down a Greek Goddess, worn a Horseman's Mask, and I ride a homicidal unicorn who hates rainbows with a passion. Some might say sending two senior citizens to a permanent retirement home should be a breeze.

It ain't.

Because that's not my biggest concern. One of my friends is in danger, or possibly dying, and I need to get her back before her fiancE kills me. But finding her introduces me to new worlds of pain. The biggest of these being my own past - which has been a blatant lie - and a parting gift from my parents - which might have just been the coin toss for the Apocalypse Olympics.

I'm beginning to realize that none of the old Gods, Legends, or Monsters have been idle the last few centuries. They've been waiting, picking sides, and scheming schemes.

Of course, maybe one of those two old dudes will punch my ticket and save me the headache. A wizard can Hope, right? Because either way, I'm about to have a very bad series of days...

If you like Jim Butcher, Kevin Hearne, Ilona Andrews, Linsey Hall, McKenzie Hunter, or Ella Summers, you will LOVE the eighth installment of the Temple Chronicles.

Лучший молодёжный роман

Лауреат
Tomi Adeyemi 3.7
Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zelie’s Reaper mother summoned forth souls.

But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were targeted and killed, leaving Zélie without a mother and her people without hope.

Now, Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.

Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers—and her growing feelings for the enemy.
Алекса Донн 0.0
Seventeen-year-old Stella Ainsley wants just one thing: to go somewhere—anywhere—else. Her home is a floundering spaceship that offers few prospects, having been orbiting an ice-encased Earth for two hundred years. When a private ship hires her as a governess, Stella jumps at the chance. The captain of the Rochester, nineteen-year-old Hugo Fairfax, is notorious throughout the fleet for being a moody recluse and a drunk. But with Stella he’s kind.

But the Rochester harbors secrets: Stella is certain someone is trying to kill Hugo, and the more she discovers, the more questions she has about his role in a conspiracy threatening the fleet.
A.J. Hartley 0.0
Preston Oldcorn is in a desolate void between life and death. In order to save his soul he must brave his greatest fear - Cold Bath Street. A gothic thriller - think Hunger Games crossed with Artemis Fowl - that will keep you gripped to the end. Stunning black and white illustrations throughout.
Алетия Контис 0.0
Everybody knows that goblins and fairies can’t be friends. But that never stopped Tinker and Bell.

Bellamy Merriweather Larousse isn’t like the other fairies at Harmswood Academy, with her giant wings and their magical dust. “Southern Bell” works as a barista at The Hallowed Bean to help pay her tuition and remains active on the cheering squad, despite her insistence on associating with the unpopular crowd. Every day is sunny in Bellamy’s world and every cloud has a silver lining. The only way to upset Bell’s stalwart optimism is to threaten one of her misfit friends…or try to take one of them from her.

Unbeknownst to everyone—including him—outcast Ranulf “Tinker” Tinkerton is about to be named heir to the throne of the Goblin King, making him ruler of his fellow Lost Boys and the labyrinthine city they inhabit. Now that the time has come for Tinker to leave Harmswood behind, will he be brave enough to share his feelings for Bellamy? It’s no secret that he’s held a torch for her since the fourth grade, but no matter how long they’ve been friends, goblins will always be allergic to fairies.
Or will they?
Marie Lu 4.2
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life.

The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.

Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Sarah J. Maas 3.9
A companion tale to Sarah J. Maas's #1 New York Times bestselling A Court of Thorns and Roses series that takes place several months after the explosive events of A Court of Wings and Ruin

Narrated by Feyre and Rhysand, this story bridges the events in A Court of Wings and Ruin and the upcoming novels in the series.
Feyre, Rhys and their companions are still busy rebuilding the Night Court and the vastly changed world beyond. But Winter Solstice is finally near, and with it a hard-earned reprieve. Yet even the festive atmosphere can't keep the shadows of the past from looming. As Feyre navigates her first Winter Solstice as High Lady, she finds that those dearest to her have more wounds than she anticipated – scars that will have a far-reaching impact on the future of their court.

Лучший боевой фантастический или фэнтезийный роман

Лауреат
Тимоти Зан, Дэвид Вебер, Thomas Pope 0.0
Book three in the nationally best-selling Manticore Ascendant series, a prequel series to David Weber's multiple New York Times best-selling Honor Harrington series. Sequel to A Call to Duty and A Call to Arms.

After the disastrous attack on the Manticoran home system by forces unknown, the Royal Manticoran Navy stands on the brink of collapse. A shadowy enemy with the resources to hurl warships across hundreds of light years seeks to conquer the Star Kingdom for reasons unknown, while forces from within Manticore’s own government seek to discredit and weaken the Navy for reasons very much known: their own political gain.

It’s up to officers like Travis Long and Lisa Donnelly to defend the Star Kingdom and the Royal Manticoran Navy from these threats, but the challenge is greater than any they have faced before. Weakened but not defeated, the mercenary forces and their mysterious employer could return at any time, and the anti-Navy faction within Parliament is growing. The situation becomes even more dire when fresh tragedy strikes the Star Kingdom.

While the House of Winton faces their enemies at home, Travis, Lisa, and the other officers of the Royal Manticoran Navy must reunite with old friends and join new allies to hunt down and eliminate the forces arrayed against them in a galaxy-spanning conspiracy.

Manticore has learned that the universe is not a safe place, but the Star Kingdom’s enemies are about to learn it's dangerous to mess the Manticore!
Джонатан Брейзи 0.0
Human slavers attack. Despite trying to fight back, there is nothing the young Leefe can do to save his family and friends. But he doesn't have to. The Imperial Marines arrive in the nick of time, and they hate slavers. Three tri-years later, when the new emperor issues a proclamation to integrate the imperial military with non-human citizens, Leefe is among the first to volunteer.

Integration to resurrect the empire as a force for good is challenged by centuries of prejudice against the "dung races." Leefe and the other Wyntonans only want to prove their worth and fight for the empire, but their greatest battles are closer to home.

With threats to the empire from both within and without, this grand experiment has the potential to save it . . . or tear it apart.
Marko Kloos 5.0
Humankind may have won the battle, but a new threat looms larger than ever before…

Earth’s armed forces have stopped the Lanky advance and chased their ships out of the solar system, but for CDC officer Andrew Grayson, the war feels anything but won. On Mars, the grinding duty of flushing out the twenty-meter-tall alien invaders from their burrows underground is wearing down troops and equipment at an alarming rate. And for the remaining extrasolar colonies, the threat of a Lanky attack is ever present.

Earth’s game changer? New advanced ships and weapons, designed to hunt and kill Lankies and place humanity’s militaries on equal footing with their formidable foes. Andrew and his wife, Halley, both now burdened with command responsibilities and in charge of more lives than just their own, are once again in humanity’s vanguard as they prepare for this new phase in the war. But the Lankies have their own agenda…and in war, the enemy doesn’t usually wait until you are prepared. As Andrew is once again plunged into the chaos and violence of war with an unyielding species, he is forced to confront the toll this endless conflict is taking on them all, and the high price of survival…at any cost.
Craig Martelle, Michael Anderle 0.0
Humanity’s greatest export – Justice.
Space is a dangerous place, even for the wary, especially for the unprepared. The aliens have no idea. Here comes the Bad Company.

On Earth, parents told stories about the devil to frighten children. But devils exist and from time to time, they find their way here.

Terry and Char, take the Bad Company’s Direct Action Branch into combat to rid a world beyond the borders of a new incursion. All it will cost is the inhabitants’ most advanced technology, a miniaturized power supply that will revolutionize the Etheric Federation.

Nathan wants it, badly enough that he’s made the mission non-negotiable. Terry’s hands are tied as he takes the team into the hot zone.

Join Terry and Char as the War Axe delivers the team to a planet well outside of Federation space where they have to convince the local aliens that the Bad Company is from the government and they’re there to help.

Join the Bad Company as they fight an enemy from their worst nightmares.
Кристофер Вудс 0.0
In the era of the original Four Horsemen, there comes a Legend.

At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had—he retired.

There was only one problem. He got bored.

After battling aliens for many years—killing aliens and getting paid—retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting!

But he got bored. Again.

What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Can Martin form a merc company out of non-merc races and stand up for the downtrodden of the galaxy, or has his long string of good luck finally run out? One thing is for sure—with Torvasi and Andori troopers, and a Sirra’Kan princess as his partner, he won’t get bored again!
Джо Зиея 0.0
In this sequel to Mechanical Failure, Captain Rogers, despite his best attempts to do otherwise, has become the acting admiral of the 331st Meridan fleet. His first task: worrying. A lot.

The rival Thelicosan fleet, under the influence of bad intelligence, a forbidden romance, and a communication officer with an eardrum injury, is about to break a two-hundred-year-old nonaggression pact. They have offered a vague, easily misinterpreted message: “We’re invading.” Rogers isn’t sure, but he thinks that’s probably bad.

War is hell, especially when you’ve forgotten how to fight one.

Лучший роман в жанре альтернативная история

Лауреат
Кевин Андерсон, Сара Хойт 0.0
Arcane America

A new world. New magic. New history.

After Halley’s Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever.

It is 1803—a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin’s talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis’s own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi.

Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean—and perhaps beyond the magical veil to Europe again—and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical.

Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen.
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