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Вручение сентябрь 2016 г.

номинация Лучший комикс:
ЛАУРЕАТ:
Ms. Marvel (Sana Amanat, Stephen Wacker, G. Willow Wilson, Adrian Alphona)

НОМИНАНТЫ:
Astro City
Civil War II
Daredevil
DC Universe: Rebirth
Providence
Saga

Страна: США Место проведения: DragonCon in Atlanta GA (September 2-5, 2016) Дата проведения: сентябрь 2016 г.

Лучший фантастический роман

Лауреат
Джон Райт 0.0
SOMEWHITHER is the first part of A TALE OF THE UNWITHERING REALM, a new science fantasy series from the science fiction author John C. Wright. It is an adventure, it is a romance, and it is a coming of age story of a young man who is not a man, in a world that is only one among many. It is a tale of a greater and darker evil with longer reach than anything he could imagine, of despair without bounds, of pain beyond measure, and of the faith required to surmount all three. It is a story of inexorable destiny written in the stars and the stubborn courage that is required to defy it.

Ilya Muromets is a big, ugly, motherless boy who does not look like anyone else in his Oregon town. His father is often absent on Church
missionary work that strangely seems to involve silver bullets, sacred lances, and black helicopters. Ilya works as a janitor for Professor Achitophel Dreadful of the Cryptozoological Museum of Scientific Curiosities, and he has a hopeless crush on the Professor’s daughter, Penelope, who seems to think his name is Marmoset.

One night, when Professor Dreadful escapes from the asylum in which he is presently residing, he sends a warning to Ilya that not only is the professor’s Many Worlds theory correct, but those many worlds are dominated by an unthinkably powerful enemy determined to destroy anyone who opens the Moebius Ring between the worlds. And, as it happens, prior to his involuntary absence, the Professor left his transdimensional equipment in the basement of the Museum plugged-in and running….

So it is that Ilya, as he has long dreamed in secret, is called upon to save the mad scientist’s beautiful daughter. With his squirrel gun, his grandfather’s sword, and his father’s crucifix, Ilya races to save the girl, and, incidentally, the world.
J-F Dubeau 0.0
JF Dubeau's debut novel, The Life Engineered, begins in the year 3594, where humanity is little more than a memory a legend of the distant past destined to reappear. Capeks, a race of artificial creatures originally created by humans, have inherited the galaxy and formed a utopian civilization built on the shared goal of tirelessly working to prepare for their makers return.

One moment a cop dying in the line of duty in Boston, the next reborn as a Capek, Dagir must find her place in this intricate society. That vaguely remembered death was but the last of hundreds of simulated lives, distilling her current personality. A robot built for rescue and repair, she finds her abilities tested immediately after her awakening when the large, sentient facility that created her is destroyed, marking the only instance of murder the peaceful Capeks have ever known. For the first time in their history, conflicting philosophies clash, setting off a violent civil war that could lay waste to the stars themselves.

Dagir sets off on a quest to find the killers, and finds much more than she sought. As the layers of the Capeks past peel away to reveal their early origins, centuries-old truths come to light. And the resulting revelations may tear humanity s children apart and destroy all remnants of humankind.
Charles E. Gannon 0.0
Caine Riordan, reluctant diplomatic and military intelligence operative, has just finished playing his part repulsing the Arat Kur’s and Hkh’Rkh’s joint invasion of Earth.

But scant hours after the attackers surrender, the mysterious but potentially helpful Slaasriithi appeal to Caine to shepherd a diplomatic mission on a visit to their very alien worlds. The possible prize: a crucial alliance in a universe where the fledgling Consolidated Terran Republic has very few friends.

But Caine and his legation aren’t the only ones journeying into the unknown reaches of Slaasriithi space. A group of renegade K’tor are following them, intending to destroy humanity’s hopes for a quick alliance. And that means finding and killing Caine Riordan.

Assuming that the bizarre and dangerous Slaasriithi lifeforms don’t do it first.
Ann Leckie 4.0
For a moment, things seemed to be under control for Breq, the soldier who used to be a warship. Then a search of Athoek Station's slums turns up someone who shouldn't exist, and a messenger from the mysterious Presger empire arrives, as does Breq's enemy, the divided and quite possibly insane Anaander Mianaai - ruler of an empire at war with itself.

Breq refuses to flee with her ship and crew, because that would leave the people of Athoek in terrible danger. The odds aren't good, but that's never stopped her before.
Marc W. Miller 0.0
Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of empire. In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion.
He has other ideas.

The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought.

If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
Kim Stanley Robinson 3.7
A major new novel from one of science fiction's most powerful voices, AURORA tells the incredible story of our first voyage beyond the solar system.

Brilliantly imagined and beautifully told, it is the work of a writer at the height of his powers.

Our voyage from Earth began generations ago.

Now, we approach our new home.

AURORA.

Лучший фэнтезийный роман

Лауреат
Larry Correia 0.0
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts, until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since the land has belonged to man and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated. It was prophesized that someday the demons would return, and only the descendants of Ramrowan would be able to defeat them. They became the first kings, and all men served those who were their only hope for survival.

As centuries passed the descendants of the great hero grew in number and power. They became tyrannical and cruel, and their religion nothing but an excuse for greed. Gods and demons became myth and legend, and the people no longer believed. The castes created to serve the Sons of Ramrowan rose up and destroyed their rulers. All religion was banned and replaced by a code of unflinching law. The surviving royalty and their priests were made casteless, condemned to live as untouchables, and the Age of Law began.

Ashok Vadal has been chosen by a powerful ancient weapon to be its bearer. He is a Protector, the elite militant order of roving law enforcers. No one is more merciless in rooting out those who secretly practice the old ways. Everything is black or white, good or evil, until he discovers his entire life is a fraud. Ashok isn’t who he thinks he is, and when he finds himself on the wrong side of the law, the consequences lead to rebellion, war—and destruction.
G. Derek Adams 0.0
Official Sword & Laser Selection!

When a lone goblin researcher stumbles across an artifact containing a terrifying message—that the world is in grave and immediate peril—she scrambles to find help. A very unusual asteroid (one constructed as a cage for dragons) is headed straight for the planet, and Xenon is the only person in the world who knows. As she clambers across hill and dale with her quill, journal, and dwindling coin purse to untangle the mystery, she’ll need plenty of luck to find the right clues and the right sort of help.

Meanwhile, our heroes have their own problems. They have a bank to rob, a sea to cross, and a kingdom to infiltrate. Luckily, Rime is a wild mage—the laws of reality quiver when she gives them a stern look—and her guardian, Jonas, wields a reasonably sharp sword. But Rime is slipping ever closer to the abyss of madness, and Jonas is wanted for murder at their final port of call. To make matters worse, the mage-killing Hunt and its commander, Linus, follow the duo like a patient shadow, bent on Rime’s destruction.

When the wise are underfunded, the brave are overbooked, and the cruel are unconcerned, can the world be saved from destruction?
James Osiris Baldwin 0.0
"One of the first things every new mage learns about magic is that—despite your newly discovered powers over the universe—you are forever a struggling speck of krill in a very large, very cold, very dangerous ocean."

Alexi Sokolsky is a spook, a hitman who uses his mediocre magical talents to help him in the hunt. However, his place in the Yaroschenko Organisatiziya - the Russian Mafiya that has dominated New York since the 1960s - is more than tenuous. Socially ostracized and on the wrong side of a power struggle between the old gangsters and the new, Alexi accepts a job that he hopes will gain him enough respect to survive the dog-eat-dog world of criminal politics... a job which drags him straight into the fight over a fruit from the garden of Eden, a humanoid being known as a Gift Horse.

The Gift Horse's flesh could make a world-changing monster out of any mage, and Alexi's opponents - an immensely powerful maverick from the Italian Mob and an unknown demon-summoning psychopath - both know it. Alexi must decide whether he will answer the Gift Horse's call to become the cure for the sickness attacking his world, or if he is part of the disease that will destroy it.

Set in the early 90s, BLOOD HOUND is the first novel in the Hound of Eden series, which tells the story of a hitman who is chosen as the champion of G.O.D, the enormous organism that comprises the known universe.
Jim Butcher 3.9
Since time immemorial, the Spires have sheltered humanity, towering for miles over the mist-shrouded surface of the world. Within their halls, aristocratic houses have ruled for generations, developing scientific marvels, fostering trade alliances, and building fleets of airships to keep the peace.

Captain Grimm commands the merchant ship, Predator. Fiercely loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is severely damaged in combat, leaving captain and crew grounded, Grimm is offered a proposition from the Spirearch of Albion—to join a team of agents on a vital mission in exchange for fully restoring Predator to its fighting glory.

And even as Grimm undertakes this dangerous task, he will learn that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake…
Dave Freer 0.0
A NEW NOVEL FROM CRITICALLY ACCLAIMED FANTASY AUTHOR DAVE FREER.

Teenager Tim Ryan comes into his own as he faces danger on a remote Australia island where magic lurks in land and sea.

Tim Ryan can't shake the feeling that he is different from other teens, and not in a good way. For one thing, he seems to have his own personal poltergeist that causes fires and sets him up to be arrested for shoplifting.

As a result Tim has been sent to live on a rundown farm on a remote island off the coast of Australia with his crazy grandmother, a woman who seems to talk to the local spirits, and who refuses to cushion Tim from facing his difficulties. To make matters worse, Tim is expected to milk cows, chase sheep, and hunt fish with a spear.

But he's been exiled to an island alive with ancient magic—land magic that Tim can feel in his bones, and sea magic that runs in his blood. If Tim can face down drug-runners, sea storms, and worse, he may be able to claim the mysterious changeling heritage that is his birthright, and take hold of a legacy of power beyond any he has ever imagined.

About A Mankind Witch, by Dave Freer:
“Good characterization, ripsnorting action and an ingenious plot make this a feast. . .”
—Publishers Weekly (Starred Review)
N.K. Jemisin 3.8
This is the way the world ends. Again.

Three terrible things happen in a single day. Essun, a woman living an ordinary life in a small town, comes home to find that her husband has brutally murdered their son and kidnapped their daughter. Meanwhile, mighty Sanze—the world-spanning empire whose innovations have been civilization's bedrock for a thousand years—collapses as most of its citizens are murdered to serve a madman's vengeance. And worst of all, across the heart of the vast continent known as the Stillness, a great red rift has been been torn into the heart of the earth, spewing ash enough to darken the sky for years. Or centuries.

Now Essun must pursue the wreckage of her family through a deadly, dying land. Without sunlight, clean water, or arable land, and with limited stockpiles of supplies, there will be war all across the Stillness: a battle royale of nations not for power or territory, but simply for the basic resources necessary to get through the long dark night. Essun does not care if the world falls apart around her. She'll break it herself, if she must, to save her daughter.
Р. Р. Вирди 0.0
What do shadows darting across the walls, cryptic writing, black fog, and a little girl who can see ghosts have in common? Paranormal investigator and soul without a body, Vincent Graves, has forty-four hours to find out.

To make matters worse, his years of body-hopping and monster-hunting are catching up with him. He’s losing his mind. An old contact has shut him out. To top it all off, something’s skulking through an asylum, killing patients.

Three guesses who might be next, and the first two don’t count. The writing on the wall is not so clear. But one thing is: if he doesn’t figure this out he’s a dead man—well, deader—and a strange young girl might follow. Vincent’s got his back against a wall, and that wall’s crumbling.

Some days it’s not worth it to wake up in someone else’s body.

Лучший молодёжный роман

Лауреат
Terry Pratchett 4.5
A SHIVERING OF WORLDS

Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength.

This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad.

As the fairy horde prepares for invasion, Tiffany must summon all the witches to stand with her. To protect the land. Her land.

There will be a reckoning . . .
Leigh Bardugo 4.5
The Grisha Trilogy introduced readers to the irresistible fantasy world of the Grisha - and now Leigh Bardugo brings us a new sweeping epic.
Ketterdam: a bustling hub of international trade where anything can be had for the right price - and no one knows that better than criminal prodigy, Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can't pull it off alone.
A convict with a thirst for revenge.
A sharpshooter who can't walk away from a wager.
A runaway with a privileged past.
A spy known as the Wraith.
A Heartrender using her magic to survive the slums.
A thief with a gift for unlikely escapes.
Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction - if they don't kill each other first.
Leigh Bardugo's writing has captivated readers since SHADOW AND BONE was published in 2012. SIX OF CROWS will take Leigh's fans back into the world they know and love. As gripping, sweeping and memorable as The Grisha Trilogy, this is perfect for fans of Laini Taylor, Kristin Cashore and Game of Thrones.
Dave Freer 0.0
A NEW NOVEL FROM CRITICALLY ACCLAIMED FANTASY AUTHOR DAVE FREER.

Teenager Tim Ryan comes into his own as he faces danger on a remote Australia island where magic lurks in land and sea.

Tim Ryan can't shake the feeling that he is different from other teens, and not in a good way. For one thing, he seems to have his own personal poltergeist that causes fires and sets him up to be arrested for shoplifting.

As a result Tim has been sent to live on a rundown farm on a remote island off the coast of Australia with his crazy grandmother, a woman who seems to talk to the local spirits, and who refuses to cushion Tim from facing his difficulties. To make matters worse, Tim is expected to milk cows, chase sheep, and hunt fish with a spear.

But he's been exiled to an island alive with ancient magic—land magic that Tim can feel in his bones, and sea magic that runs in his blood. If Tim can face down drug-runners, sea storms, and worse, he may be able to claim the mysterious changeling heritage that is his birthright, and take hold of a legacy of power beyond any he has ever imagined.
A.J. Hartley 0.0
Seventeen-year-old Anglet Sutonga, makes a living repairing the chimneys, towers, and spires of Bar-Selehm. Dramatically different communities live and work alongside one another. The white Feldish command the nation’s higher echelons of society; the native Mahweni are divided between city life and the savannah. And then there’s Ang, part of the Lani community who immigrated there generations ago and now mostly live in poverty on Bar-Selehm’s edges.

When Ang is supposed to meet her new apprentice, Berrit, she finds him dead. That same night the Beacon, an invaluable historical icon, is stolen. The Beacon’s theft commands the headlines, yet no one seems to care about Berrit’s murder—except for Josiah Willinghouse, an enigmatic young politician. When he offers Ang a job investigating the death, she plunges headlong into new and unexpected dangers.

Meanwhile, crowds gather in protests over the city’s mounting troubles. Rumors surrounding the Beacon’s theft grow. More suspicious deaths occur. With no one to help Ang except Josiah’s haughty younger sister, a savvy newspaper girl, and a kindhearted herder, Ang must rely on her intellect and strength to resolve the mysterious link between Berrit and the missing Beacon before the city descends into chaos.
Алетия Контис 0.0
Join Trix Woodcutter on an epic new animal-filled adventure!

Fey magic and animal magic: that troublemaking imp Trix Woodcutter has both, if not the ability to use them to their full potential. While traveling with his companion—the golden girl Lizinia—to see the King of Eagles, Trix is sent a vision of the Faerie Queen, who is in desperate need of his help. An evil sorceress has stormed Faerie and trapped all the fey magic under the Hill, leaving the Faerie Queen powerless! Trix’s talent for communicating with animals is desperately needed…but before he braves the wild world of Faerie he must arm himself, with nothing less than the bow and arrows of a god.

With the help of his gilded companion, her ghost-cat godfather, a blind brownie and a sister or two, the Boy Who Talks to Animals must befriend a mischievous leprechaun, best a wolf, and journey into the depths of Faerie to restore order and free the fey magic before the imbalance destroys the world.

Trix and the Faerie Queen is second in The Trix Adventures and sixth in the Books of Arilland.

Fans of the Woodcutter Sisters: Desperate to know what happened to Saturday and Peregrine after they found Trix at the end of HERO? Here’s your chance!
Rainbow Rowell 4.2
Simon Snow is the worst Chosen One who's ever been chosen.

That's what his roommate, Baz, says. And Baz might be evil and a vampire and a complete git, but he's probably right.

Half the time, Simon can't even make his wand work, and the other half, he sets something on fire. His mentor's avoiding him, his girlfriend broke up with him, and there's a magic-eating monster running around wearing Simon's face. Baz would be having a field day with all this, if he were here -- it's their last year at the Watford School of Magicks, and Simon's infuriating nemesis didn't even bother to show up.

Carry On is a ghost story, a love story and a mystery. It has just as much kissing and talking as you'd expect from a Rainbow Rowell story - but far, far more monsters.
Brandon Sanderson 4.1
When Calamity lit up the sky, the Epics were born. David’s fate has been tied to their villainy ever since that historic night. Steelheart killed his father. Firefight stole his heart. And now Regalia has turned his closest ally into a dangerous enemy.

David knew Prof’s secret, and kept it even when the Reckoners’ leader struggled to control the effects of his Epic powers. But facing Obliteration in Babilar was too much. Prof has now embraced his Epic destiny. He’s disappeared into those murky shadows of menace Epics are infamous for the world over, and everyone knows there’s no turning back. . . .

But everyone is wrong. Redemption is possible for Epics—Megan proved it. They’re not lost. Not completely. And David is just about crazy enough to face down the most powerful High Epic of all to get his friend back. Or die trying.
Fran Wilde 2.8
In a city of living bone rising high above the clouds, where danger hides in the wind and the ground is lost to legend, a young woman must expose a dangerous secret to save everyone she loves.

Welcome to a world of wind and bone, songs and silence, betrayal and courage.

Kirit Densira cannot wait to pass her wingtest and begin flying as a trader by her mother's side, being in service to her beloved home tower and exploring the skies beyond. When Kirit inadvertently breaks Tower Law, the city's secretive governing body, the Singers, demand that she become one of them instead. In an attempt to save her family from greater censure, Kirit must give up her dreams to throw herself into the dangerous training at the Spire, the tallest, most forbidding tower, deep at the heart of the City.

As she grows in knowledge and power, she starts to uncover the depths of Spire secrets. Kirit begins to doubt her world and its unassailable Laws, setting in motion a chain of events that will lead to a haunting choice, and may well change the city forever—if it isn't destroyed outright.

Лучший боевой фантастический или фэнтезийный роман

Лауреат
Дэвид Вебер 0.0
TURNING OF THE TIDE
Centuries ago, the human race fought its first great war against an alien race—and lost. A tiny population of human beings fled to distant Safehold. Centuries later, their descendants have forgotten their history; for them, life has been an eternal Middle Ages, ruled by the Church of God Awaiting, whose secret purpose is to prevent the reemergence of industrial civilization.
But not all of Safehold's founders were on board with this plan. Those dissidents left behind their own secret legacies. One of those is Merlyn Athrawes, cybernetic avatar of one of Earth's longdead defenders, now reawakened after a thousand years to restart human progress and reclaim our place in the universe. Merlyn has intervened in the small Safeholdian realm of Charis, seeding it with ideas and innovations and helping it to rise to challenge the hegemony of the Church.
It's been a long and bloody fight, but aided by a stream of inventions—breechloading rifles, signal rockets, claymore mines, new approaches to manufacturing and supply—Charis and its few allies seem to have finally gained the upper hand. Now major realms have begun to consider switching sides.
To all these ends, Merlyn Athrawes has been everywhere, under multiple disguises and wielding hidden powers. The secret of who and what he is has been closely held. But a new player has arrived, one who knows many secrets—including Merlyn's own.
Тейлор Андерсон 0.0
Taylor Anderson’s enthralling New York Times bestselling series of alternate history continues as game-changing revelations upend the Grand Alliance in a potentially cataclysmic war.

Ever since the USS Walker came from another world war to defy the terrifying Grik and diabolical Dominion, Matt Reddy and his crew have given their all to protect the oppressed Lemurians. But with the Walker in desperate need of repairs just as the Grik’s First General is poised to strike, Reddy is desperate.

With more enemies than ever before arrayed against them, the crew of the Walker needs new allies. That means combing the lethal wilds of Madagascar to find the Lemurians’ fabled ancestors, as well as the enigmatic dwellers east of the Pass of Fire. But what Reddy’s crew unearths may be more than they can handle—discoveries so shattering they could tilt the balance of the war in either direction.

But Reddy’s greatest adversary is from his past: a madman named Kurokawa whose single-minded mission of revenge will shake the Alliance to its core and raise the stakes to the most personal and terrifying levels Reddy has ever faced.
Marko Kloos 5.0
The assault on Earth was thwarted by the destruction of the aliens’ seed ship, but with Mars still under Lanky control, survivors work frantically to rebuild fighting capacity and shore up planetary defenses. Platoon sergeant Andrew Grayson must crash-course train new volunteers—all while dulling his searing memories of battle with alcohol and meds.

Knowing Earth’s uneasy respite won’t last, the North American Commonwealth and its Sino-Russian allies hurtle toward two dangerous options: hit the Lanky forces on Mars or go after deserters who stole a fleet of invaluable warships critical to winning the war. Assigned to a small special ops recon mission to scout out the renegades’ stronghold on a distant moon, Grayson and his wife, dropship pilot Halley, again find themselves headed for the crucible of combat—and a shattering new campaign in the war for humanity’s future.
Gibson Michaels 0.0
Wrath Of An Angry God, is a page-turning epic conclusion of Gibson Michael's excellent Sentience Trilogy. Humanity is desperate to find a way to quickly end this catastrophic war before the aliens can overwhelm them with sheer numbers. As two species - all too proficient at waging war - clash in bloody battles, behind the lines forces are at play on both sides seeking a path to peaceful co-existence of both species before one is literally blasted into extinction. While those two species sort out their futures, a new life form struggles to fulfill a destiny its' creator never dreamed possible.
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