Вручение 5 октября 2005 г.

В жюри вошли: Дейдра Бейкер (Deirdre Baker), Нэнси Бейкер (Nancy Baker), Николас Раддик (Nicholas Ruddick), Роджер Тёрнер (Rodger Turner) и Арита ван Херк (Aritha van Herk).

Страна: Канада Место проведения: Торонто, провинция Онтарио Дата проведения: 5 октября 2005 г.

Единая номинация

Лауреат
Air
Geoff Ryman 3.0
As pervasive technology ensures the rapid spread of pop culture and information access, few corners of the planet remain untouched. One of those few is Kizuldah, Karzistan - a tiny rice-farming village, predominantly Chinese Buddhist but with a strong Muslim presence, among whom sharply intelligent though illiterate Mae Chung, a self-styled fashion expert guiding the village women in dress, make-up and hairstyling, is an informal leader.

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.
Kenneth Oppel 4.3
Matt Cruse is cabin boy aboard the Aurora, an airship which truly is lighter than air. Since the discovery of hydrium, a gas that renders even the heaviest vehicle as light as a feather, airships travel all over the world in the same way as planes do today. Matt himself was born on an airship and it is there that he feels most at home.

Matt has high hopes for promotion to junior sailmaker on this voyage - until Kate de Vries, one of the wealthy passengers, arrives on the scene. She's feisty and brave, and won't let social distinctions get in the way of her friendship with Matt. And all their bravery is required when one night, in the middle of the ocean, they are boarded by pirates and caught up in adventures beyond all imagining ...
Джеффри Мур 0.0
Noel Burun has synesthesia and hypermnesia: he sees words in vibrant explosions of colors and shapes, which collide and commingle to form a memory so bitingly perfect that he can remember everything, from the 1001 stories of The Arabian Nights to the color of his bib as a toddler. But for all his mnemonic abilities, he is confronted every day with a reality that is as sad as it is ironic: his beloved mother, Stella, is stricken with Alzheimer's disease, her memory slowly slipping into the quicksands of oblivion. The Memory Artists follows Noel, helped by a motley cast of friends, on his quest to find a cure for his mother's affliction. The results are at the same time darkly funny, quirkily inventive, and very moving. Alternating between third-person narratives and the diaries of Noel and Stella, Jeffrey Moore weaves a story filled with fantastic characters and a touch of suspense that gets at the very heart of what it means to remember and forget, and that is a testament to the uplifting power of family and friendship.
Гай Гэвриел Кей 4.0
Бёрн Торкельсон бежит с острова Рабади, опасаясь мести за коня, украденного у покойника. Наследники трона Кадира Дей и Алун замыслили набег на Бринфелл не разобравшись, кто гостит в этом селении. Элдред, помня об прошлых унижениях своего народа и судьбе отца, стремится сделать своё государство крепким и спокойным. Однако всем им ещё предстоит пережить поход обманутых наёмников Йормсвика, ищущих меч Сигура.
Томас Уортон 0.0
"The particular volume I’m looking for is nameless, lacking a cover, title page, or any other outward markings of identity. Over the centuries its leaves have known nothing but change. They have been removed, replaced, altered, lost. The nameless book has been bound, taken apart, and reassembled with the pieces of other dismembered volumes, until one could ask whether there is anything left of the original. Or if there ever was an original." So begins Thomas Wharton's book about books. What follows is a sequence of variations on the experience of reading and on the book a physical and imaginative object. One tale traces the origins of a fictional card game. Another tells of a duel between two margin scribblers. Roving across the globe and from parable to mystery, Wharton positions his reader between the covers of a book that is not. How are we to read the pieces that follow? As extraneous to the nameless book, as parts of it in its original form or perhaps as evidence that it has relocated to other existing volumes? The Logogryph takes its cues from magic realism and the techniques of cinematography. The result is a mind-bending caper through the process of reading, the relationships we establish with fictitious worlds and the possibility of worlds yet unread. Wharton indulges his reader with tales of fantastical cities where the only occupation is reading and of the plight of a protagonist suddenly dislodged from his own novel. And what becomes of the reader who reads all of this? This book is a Smyth-sewn paperback with a jacket and full sleeve. The text was typeset by Andrew Steeves in Caslon types and printed on Rolland Zephyr Laid paper. The jacket was printed letterpress. The inside features illustrations by Wesley Bates.