Автор
Мартин Скотт

Martin Millar

  • 7 книг
  • 1 подписчик
  • 7 читателей
4.2
12оценок
Рейтинг автора складывается из оценок его книг. На графике показано соотношение положительных, нейтральных и негативных оценок.
4.2
12оценок
5 4
4 6
3 2
2 0
1 0
без
оценки
4

Новинки Мартин Миллар

  • Savannah 1779: The British turn south Мартин Скотт
    ISBN: 9781472818652
    Год издания: 2017
    Издательство: Osprey Publishing
    In 1778 Great Britain launched a second invasion of the southern colonies as part of the "southern strategy” for victory in the American Revolutionary War. A force of 3,000 British soldiers, Hessians and Loyalists was dispatched from New York City to capture Savannah, capital of the State of Georgia. The city fell in December 1778, and became a base for British operations in the southern colonies. Desperate to regain one of the most important southern cities, Continental troops under General Benjamin Lincoln joined forces with a French naval expedition under the Admiral Charles-Henri d'Estaing in an an all-out assault on the British fortified positions protecting Savannah.

    This fully illustrated study examines the costly French and Patriot attempts to retake Savannah. Replete with stunning artwork and specially commissioned maps, this is the complete story of one of the bloodiest campaigns of the American Revolutionary War.
  • Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001 Мартин Скотт
    ISBN: 978-0615321868
    Год издания: 2010
    Издательство: Engine Publishing
    Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot. If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters - the authors of the most widely read game mastering blog on the planet, Gnome Stew - Eureka is more than just adventure seeds. Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming. Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle ground: We provide the main ingredients, and you decide how to prepare them. Packed with ideas and inspiration, this massive collection is designed to be the ultimate adventure toolkit: * Fantasy, science fiction, and horror plots: 167 of each, all easily adaptable to multiple genres * Clear, concise game mastering advice: We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures * The tools you need: Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy * Four indexes: Quickly find a plot for any situation by genre, tag, title, or author * No game mechanics and no proper names: These system-neutral plots are simple to use and easy to personalize to your game
  • Eureka: 501 Adventure Plots to Inspire Game Masters Мартин Скотт
    ISBN: 978-0615321868
    Год издания: 2010
    Издательство: Engine Publishing
    Язык: Английский
    Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete adventure plots usable with almost any roleplaying game, plus GMing advice and tools for making the most of every plot. If you game once a week, that's nearly 10 years of adventures, all right here in the largest collection of its kind ever published. Written by nine veteran game masters - the authors of the most widely read game mastering blog on the planet, Gnome Stew - Eureka is more than just adventure seeds. Each plot includes a hook to draw your players in, an outline detailing enough material for a complete adventure, generally in the form of 3-5 meaty encounters, and any game mastering notes, plot twists, and advice you might need to turn that plot into a fun night of gaming. Adventure hooks alone don't give you much to work with, but fully developed adventures can be hard to personalize and fit into an ongoing game. Eureka is the perfect middle ground: We provide the main ingredients, and you decide how to prepare them. Packed with ideas and inspiration, this massive collection is designed to be the ultimate adventure toolkit: * Fantasy, science fiction, and horror plots: 167 of each, all easily adaptable to multiple genres * Clear, concise game mastering advice: We show you how to adapt plots to other genres (effectively giving you 464 fantasy, 420 sci-fi, and 338 horror plots) and how to turn Eureka plots into full-blown adventures * The tools you need: Plots are grouped by theme, from "Revolt" to "Mistaken Jealousy," and categorized by tags like intrigue, exploration, and combat-heavy * Four indexes: Quickly find a plot for any situation by genre, tag, title, or author * No game mechanics and no proper names: These system-neutral plots are simple to use and easy to personalize to your game
  • Живопись маслом. Энциклопедия Скотт М.
    ISBN: 978-5-404-00021-4
    Год издания: 2009
    Язык: Русский

    Книга учит использовать технику масляной живописи для создания картин и получать от работы подлинное удовольствие. Содержит подробную информацию о материалах, инструментах и техниках для создания готовых работ в масле. Последовательно и наглядно объясняет этапы создания картин в разных жанрах, в том числе натюрмортов, портретов и пейзажей, дает советы по работе со сложными сюжетами.

  • Robert Crum In The Land Of Wonder And Enchantment : A Faerie Adventure Scott Martin
    ISBN: 0595343716
    Год издания: 2005
    Язык: Русский

    Book DescriptionAlone, in the dark cave of an ancient mountain, something sinister sits and waits for all eternity for the arrival of Robert Crum Enter into the Land of Wonder and Enchantment , a mythological world inhabited by

  • Thraxas and the Dance of Death Martin Scott
    ISBN: 978-1416509073
    Год издания: 2005
    Издательство: Baen
    In the corrupt, magical city of Turai, portly private detective Thraxas embarks on a search to recover a missing magical jewel, only to come face to face with an insidious and mysterious death that is plaguing the city.